Been poking at computers since the late 80s/early 90s when floppy disks were actually floppy and "ctrl+alt+del" was a way of life. Started dabbling in code in the mid-90s, took a scenic detour through liberal arts (because apparently I needed to seek matches between Murakami, Hemingway, Focault, Bartes and the digital world, before I could move on), then inevitably found my way back to making and teaching games.
These days I spend my time teaching game development or rather managing game dev educations, but my heart belongs to the machines of yesteryear. There's something deeply satisfying about wrestling code onto systems that have less processing power than a modern toaster.
I make games for old hardware partly because teenage me didn't have the skills to pull it off back then, and partly because there's a beautiful purity in raw programming - no fancy frameworks to hold your hand, no garbage collector to clean up your mess. Just you, the metal, and the humbling realization that when you poke the wrong memory address, there's nobody to blame but yourself.
I love most games, but the crusty old ones from my youth will always hold a special place in my RAM. Welcome to my collection of digital archaeology projects.